Tech

Call of Duty: Warzone’s season 3 patch notes: new weapons, rifle nerfs

Call of Duty: Warzone’s season 3 patch notes: new weapons, rifle nerfs

Call of Duty: Warzone’s Verdansk map has already been nuked, but now Raven Software has given fans a glimpse at the game’s future with the season 3 patch notes. The game’s latest patch, available now, will introduce some of the new weapons from Black Ops Cold War’s season, as well as bring some very important nerfs to Warzone’s most overpowered weapons.

During season 3’s launch week, Warzone gets two new weapons. The PPSh-41 is a submachine gun with an extremely high rate of fire, while the Swiss K31 sniper rifle is a bolt-action rifle with impressive speed. These two weapons are both part of the season 3 battle pass for both Warzone and Call of Duty: Black Ops Cold War. Players can also now unlock the LC-10 SMG and the FARA 83 assault rifle by completing their challenges.

As for the old weapons, this patch takes aim at some of Warzone’s most overpowered weapons, including tactical rifles and the FFAR 1. The FFAR 1 now does less damage, has a lower maximum damage range, and does less damage to players’ necks and torsos when it hits them. Meanwhile, Cold War Tactical Rifle Charlie, also known as the AUG, takes 33% longer to fire between bursts and does less damage to players’ necks. The M16 also takes longer to fire between bursts, just 10%, and also received a nerf to neck damage.

The new patch notes also include a brief tease about what’s coming next for Verdansk, but they only mention that “Armistice Central Command will be communicating directly to all Operators with further instructions.” While we’re not totally sure what that means, we do know that Raven’s event schedule says that something big should be happening in Warzone at 3 p.m. EDT on Thursday.

Call of Duty: Warzone’s season 3 patch went live at midnight EDT on Thursday. For a look at everything that’s changing with the new patch you can check out the full patch notes.


Call of Duty: Warzone season 3 patch notes

Weapons

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.

New Weapons

  • PPSh-41: SMG (Launch Week)
    Tier 15 of the Battle Pass.
  • Swiss K31: Sniper Rifle (Launch Week)
    Tier 31 of the Battle Pass

Two New Weapon Unlock Challenges

  • LC-10
    Using SMGs, get 3 kills without dying in 15 different matches.
  • FARA 83
    Using Assault Rifles, get 2 headshot kills in 15 different matches.

Assault Rifles

  • Cold War AK-47
    Recoil pattern has been adjusted

The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.

  • FARA 83
    Minimum damage increased from 25 to 26
    Maximum damage decreased from 33 to 31
    Maximum damage range increased by 17%
    Recoil pattern has been adjusted

As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.

  • FFAR 1
    Maximum damage decreased from 30 to 27
    Maximum damage range decreased by 15%
    Neck damage multiplier changed from 1.1 to 1
    Upper torso damage multiplier changed from 1.1 to 1
    ADS speed decreased slightly

With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.

  • Groza
    Recoil increased slightly
    ADS speed decreased slightly
    Upper torso damage multiplier changed from 1.3 to 1.1

This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.

  • Krig 6
    Head damage multiplier changed from 1.4 to 1.5
    Neck damage multiplier changed from 1 to 1.3
    Upper torso damage multiplier changed from 1 to 1.1
    Lower torso damage multiplier changed from 1 to 1.1

The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.

  • QBZ-83
    Move speed increased
    ADS move speed increased
    Neck damage multiplier changed from 1 to 1.2
    Upper torso damage multiplier changed from 1 to 1.1

The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.

Submachine Guns

  • LC10
    Bullet velocity increased slightly
  • Mac-10
    Maximum damage decreased by 1

This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.

Sniper Rifles

  • Pelington 703
    ADS speed increased
    Raise time increased slightly

Tactical Rifles

  • Cold War Tactical Rifle Charlie
    Time between bursts increased by 33%
    Neck damage multiplier changed from 1.8 to 1.3
  • M16
    Time between bursts increased by 10%
    Neck damage multiplier changed from 1.8 to 1.1

The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And … we are keeping a close eye on the AMAX. No king rules forever.

Attachments

  • Position Concealment
    Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.

Barrels

  • 16.3” Rapid Fire (M16)
    Increase to rate of fire reduced by 58%
  • 18” Rapid Fire (Tactical Rifle Charlie)
    Increase to rate of fire reduced by 56%
  • 15.9” Strike Team (M16)
    Increase to rate of fire reduced by 66%
  • 18.2” Strike Team (Tactical Rifle Charlie)
    Increase to rate of fire reduced by 64%
  • 16.3” Titanium (M16)
    Increase to rate of fire reduced by 61%
  • 17” Titanium (Tactical Rifle Charlie)
    Increase to rate of fire reduced by 59%
  • Sorokin 140mm Auto (Sykov)
    Minimum damage reduced from 23 to 19
  • Sorokin 140mm Auto AND Akimbo (Sykov)
    Minimum damage reduced from 19 to 14
    This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously.

The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable.

Lasers

  • Ember Sighting Point
    ADS speed penalty reduced by 20%
  • SOF Target Designator
    Flashlight is now visible during hip-fire and ADS

Magazines

  • Salvo/VDV Fast Mag
    ADS speed penalty reduced by 20%
  • Speed Mag
  • Pistols
    ADS speed penalty reduced by 40%
  • SMGs
    ADS speed penalty reduced by 30%
  • Snipers
    ADS speed penalty reduced by 20%

Muzzles

  • Flashguard
    Added Position Concealment pro
  • SOCOM/KGB Eliminator
    Added Position Concealment pro

Optics

  • SUSAT MultiZoom
    ADS speed penalty reduced by 10%
  • Ultrazoom Custom
    ADS speed penalty reduced by 20%
  • Vulture Custom Zoom
    ADS speed penalty reduced by 20%

Rear Grips

  • Increases to ADS speed reduced by roughly 10%

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback!

Map

The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

General

NVIDIA DLSS is now available in Call of Duty®: Warzone on PC

  • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings.

End of game open mic has been turned off for modes with infinite respawn mechanics.

Player rank will now display the correct rank icons in the After-Action Report

Gameplay

Loot that spawns across Verdansk has once again been updated…

  • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
  • Only Legendary Weapons will spawn as Blueprints

Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.

Sticking a player with Semtex will now always down them.

Accessibility

Added Mono Audio to the Volume settings in Audio Options

  • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
  • Enabled: Left and right audio channels are combined into one channel

Operators

Roze

We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available.

New Operators added:

  • Wraith: Warsaw Pact (Launch Week)
    Unlocked via Battle Pass
  • Knight: Warsaw Pact (In-Season)
    Unlocked via Store Bundle
  • Antonov: Warsaw Pact (In-Season)
    Unlocked via Store Bundle

Events

The Hunt for Adler

Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

Season 3 Battle Pass

100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.

  • Tier 0
    Instantly unlock Wraith, a new Woods Skin, and more
  • Tier 15
    PPSh-41 SMG
  • Tier 21
    “Vex Lord” Assault Rifle Blueprint
  • Tier 27
    “Gilded Rose” Shotgun Blueprint
  • Tier 31
    Swiss K31 Sniper Rifle
  • Tier 55
    “Slow Death” LMG Blueprint
  • Tier 95
    Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint
  • Tier 100
    “White Queen” Wraith Skin
    “Roman Standard” Legendary Sniper Rifle Blueprint

Prestige

New Prestige Levels

  • Level 50
    New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
  • Level 100
    New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 150
    New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 190
    All Season Challenges Available
  • Level 200
    New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
  • Levels 250 – 1,000
    New Prestige Key every 50 levels

Store

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more.

Downloads

The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.

Warzone Update Sizes

  • PlayStation 5
    22.6 GB
  • PlayStation 4
    22.6 GB
  • Xbox Series X / Xbox Series S
    25.9 GB
  • Xbox One
    25.9 GB
  • PC
    25.2 GB

Bug Fixes

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death.
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

About the author

Sharon Ross

Sharon Ross has been phenomenal in the success of Report Door. She is the super dedicated types, always glued to her computer. She talks less, but when it comes to work, she is behind none. She is a tech geek and contributes to the technology section of Report Door.